- Event type
- patch note
- Published
- 19 February 2026 - 09:05:03 UTC
- Source
- steam_community_announcements
In this patch, we focused on fixing economic system bugs, improving scenario stability, and refining AI behavior. Below is the full list of changes. 💰 TradeFixed recalculation issue after 10 deliveries. The discount system was resetting prices instead of applying a correct recalculation.The journal popup about price changes now appears only when prices have actually changed.The trading window now properly accounts for the weight of hidden items.Fixed selling ships with a pirate flag at the shipyard.Fixed pirate flag display on the global map. 🤖 Artificial IntelligenceUpdated AI logic for guard ships in ports.Added a new basic AI logic for companions (functional, but will receive further refinements in future updates). ⚔️ Naval Battles & BoardingFixed autosave behavior after boarding during naval battles.Set a minimum threshold of 5 crew members for:starting boarding when crew size is low...