[v0.26] Combat Overhaul 1/3 :: Movement, Camera, Action — Lil' Arena Steam update #1046152

10 of the 15 Mobility, Control and Protection abilities have been altered significantly, in the first of a series of patches aimed at addressing key...

Steam App
Lil' Arena (945610)
Event type
patch note
Published
20 March 2019 - 16:31:28 UTC
Source
steam_community_announcements
10 of the 15 Mobility, Control and Protection abilities have been altered significantly, in the first of a series of patches aimed at addressing key community concerns. One of my favorite designers has always claimed that he doesn't start working on the rest of the game until the core is so solid, that it's an enjoyable experience in and of itself. This principle, applied to Lil' Arena, meant stripping down the game back to its basics, and questioning every choice made so far; the two camera system, the different input methods, the game's moment-to-moment pacing (which was mostly about Mobility, Control and Protection abilities). The biggest change is probably switching the input of the Top-Down camera from Point & Click to WASD. This means the two cameras' input blend together better, and there is no longer a significant tactical advantage to playing top-down, as you can't see the entir...

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