- Steam App
- iubes:2 (682610)
- Event type
- patch note
- Published
- 18 January 2018 - 21:17:33 UTC
- Source
- steam_community_announcements
All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganization... don't you hate those wandering iubes? Four new behaviors have been added to prevent this exasperating dilution: Water: because we all know where water is... if your iubes need water without seeing this resource nearby, they will go straight to the map's border. Wood: because this is teamwork... if there isn't wood around anymore, the first iube to discover a closer tree will spread the information to the construction crew. Gold: because we can assume where gold is... if the iubes need gold without any in sight... they will go wandering around the "gold foundry" (obviously if you decide to build a gold fou...