Update 10 (Animation improvements to the transition between floating and walking) — Zero G Arena Steam update #105936

This probably will seem like a pretty minor change to most, but for me, it's one of the most exciting changes so far. That is that I've finally found a...

Steam App
Zero G Arena (467820)
Event type
patch note
Published
29 September 2016 - 17:33:32 UTC
Source
steam_community_announcements
This probably will seem like a pretty minor change to most, but for me, it's one of the most exciting changes so far. That is that I've finally found a way to smooth out the transition between ragdoll (floating) mode and the run animations. It doesn't necessarily look very natural yet, but I can probably improve on that in future. The important thing is that there's no "jumping" in the animation (so the character's limbs won't teleport to their positions in the run animation). I think that this kind of thing is very important to the "feel" of a game. Also, there will be minor gameplay implications in that it will be slightly easier to keep track of a target landing on a platform. Anyway, that took most of the week, so there's very little else here, I'm afraid. There is a fix for one pretty major bug though, or I'd probably have left it longer before the next update. CHANGES: -Improved an...

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