- Event type
- patch note
- Published
- 23 March 2024 - 12:27:31 UTC
- Source
- steam_community_announcements
This patch should address the following issues: In the fourth level (the water level), if you hit the item block with the trigger first and hit the checkpoint afterwards, respawning at that checkpoint would result in a soft lock due to the trigger no longer being available. Some objects on screen "vibrates" ever so slightly by a sub-pixel when the camera is moving. This is due to the on screen coordinate being calculated using int() instead of round() like the tile map and every other objects. Two tiles in the overworld has been assigned the wrong collision type.