New food mechanics — Knights Province Steam update #1083968

In the old system, units would eat everything they can in the order it is available in the Tavern till they get to 90% satiety. This had several...

Steam App
Knights Province (1026220)
Event type
patch note
Published
7 November 2023 - 16:14:09 UTC
Source
steam_community_announcements
In the old system, units would eat everything they can in the order it is available in the Tavern till they get to 90% satiety. This had several drawbacks: It would look odd to see units consume both Ale and Cider, or Fish and Sausage. Sometimes units would overeat and waste the food (e.g. unit ate to 80% and then another 60% sausage, resulting in 40% going to waste) Attempts at food management micro distracted from the game Starting from r13944 new rules are in effect: each visiting unit will want to eat three dishes – meat, bread, drink. Meat can be sausages or fish, bread is always bread, drinks can be cider or ale. Exact choice is made randomly upon availability. New satiety values are: Meat – 35% Bread – 25% Drink – 15% For each 2 dishes combo unit gets an additional 10% satiety. Result is that in the full Tavern a newly arrived hungry unit (satiety

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.