- Steam App
- SwarmFall (4694100)
- Event type
- patch note
- Published
- 24 May 2026 - 18:08:06 UTC
- Source
- steam_community_announcements
⚔️ Enemy balance - Full balance pass on all enemies for fairer, more consistent difficulty. - 🧟 Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced — still a heavy, tanky threat, but far fairer. - Difficulty now ramps up more gradually, building to a real tension spike in the late game. - Wave density tuned: a bit more action in solo, and a much smoother ramp in multiplayer (no more overload at 2+ players). 🐺 Ghoul mini-boss - Its spinning attack now hits much harder. - 🔧 Fix: it no longer walks through players — its hits finally connect properly. 🩸 Lifesteal - Reworked: now heals a fixed amount of HP per kill (instead of a % of damage). Much more effective against swarms. 👥 Multiplayer & performance - Major netcode optimization: the game handles massive enemy swarms far better in co-op, with less host-side lag.