- Steam App
- Hide and Seek (596940)
- Event type
- patch note
- Published
- 20 September 2017 - 23:09:49 UTC
- Source
- steam_community_announcements
Overview As stated in the Devblog related to this patch, this patch is mostly focused on performance optimizations. Please read that post if you want a complete breakdown on what was done, why it was done, and what kind of gains were achieved on my standard test system. Optimizations Hedge Maze & Haunted House now heavily utilize LOD & distance culling objects Hedge Maze & Haunted House now has baked AO in addition to optional SSAO Hedge Maze & Haunted House Lighting performance optimization especially related to static lights Hedge Maze birds are now basically free from a performance perspective Haunted House networked objects are now automatically spawned - on first load of level you should no longer have a several second period of low fps while objects are spawned and physics calculated for hundreds of objects Haunted House now has more aggressive occlusion culling Loading levels shou...