1.0.1.41 Patch Notes (20 September 2017) — Hide and Seek Steam update #1094431

Overview As stated in the Devblog related to this patch, this patch is mostly focused on performance optimizations. Please read that post if you want a...

Steam App
Hide and Seek (596940)
Event type
patch note
Published
20 September 2017 - 23:09:49 UTC
Source
steam_community_announcements
Overview As stated in the Devblog related to this patch, this patch is mostly focused on performance optimizations. Please read that post if you want a complete breakdown on what was done, why it was done, and what kind of gains were achieved on my standard test system. Optimizations Hedge Maze & Haunted House now heavily utilize LOD & distance culling objects Hedge Maze & Haunted House now has baked AO in addition to optional SSAO Hedge Maze & Haunted House Lighting performance optimization especially related to static lights Hedge Maze birds are now basically free from a performance perspective Haunted House networked objects are now automatically spawned - on first load of level you should no longer have a several second period of low fps while objects are spawned and physics calculated for hundreds of objects Haunted House now has more aggressive occlusion culling Loading levels shou...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.