- Steam App
- Madcap Mosaic (1964330)
- Event type
- patch note
- Published
- 13 June 2026 - 17:35:47 UTC
- Source
- steam_community_announcements
Fixed a few bugs brought to my attention on Discord (thanks gran). Previously enemies of the same type would have the same first turn (and potentially subsequent turns depending on outside rng). Same attack/defense, same tiles transformed, etc. This should be fixed. Seeding and enemy turns and all that are not really perfect still, but that's only really noticeable in sharing seeds with someone now (and even then I don't think it's that noticeable- tile selection and enemy lineup are the same so the runs are close enough). If you run into 3 Giants in a row you won't (probably) get all 20/0 first turns on each and feel weird. I think I finally fixed what was causing Take Cover to do weird things in the lattice if you picked one and there was another. I'm honestly not sure if I fixed it, but I noticed something weird in the code and tweaked it. I'd spent a lot of time trying to resolve thi...