- Steam App
- Resonite (2519830)
- Event type
- patch note
- Published
- 1 September 2025 - 10:46:44 UTC
- Source
- steam_community_announcements
Hello everyone! I got a new build for you (possibly the only one this week since I'll be at EF) with a bunch of goodies! The renderer decoupling is now implemented! This triggers only on large hitches by default (and during startup) to smooth out some of the lagspikes. While it will cause everything in the scene to freeze (except videos!), you will still have head tracking, which makes those hitches feel nicer whenever they happen and prevents interrupting video watching. You can also force the engine and renderer to always be decoupled, essentially running asynchronously, but I only recommend this for diagnostic purposes (like checking if you're CPU or GPU bound) - it will be pretty stuttery in a lot of cases! There's some smaller low hanging fruit optimizations as well and some bugfixes. There's also a whole bunch of contributions from the team too! Updated World Light Sources Wizard, ...