Elite Enemies, Dodging Attacks, and Redesigned Screens - 0.7.0 is LIVE! — End of End Playtest Steam update #1135367

New Features and Updates Elite Enemies - Every enemy in the dungeon can now spawn as an _elite_. They'll roll modified stats that buff one category, and...

Steam App
End of End Playtest (4807090)
Event type
patch note
Published
7 August 2026 - 23:16:57 UTC
Source
steam_community_announcements
New Features and Updates Elite Enemies - Every enemy in the dungeon can now spawn as an _elite_. They'll roll modified stats that buff one category, and nerf another. While a normal skeleton might be trivial with a Bleed build, a **Chunky** skeleton is going to be a much bigger challenge. There are four different combinations of elite enemies per creature, so... good luck! Dodge - Speed doesn't add to your strikes anymore. (I'll give you a moment to recover.) Instead, it fuels a totally new mechanic in the game - Dodge. It does exactly what it sounds like. Each point of speed will grant you 0.5% to your dodge chance. It'll be a trade-off though because when you dodge, you won't be able to trigger any abilities that proc when you get hit. So it creates a new mitigation path that we think will be really fun! Extra Strikes - Now that you can't gain strikes through speed, it's become a rarer...

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