- Steam App
- Looking for Heals (1037750)
- Event type
- patch note
- Published
- 7 August 2019 - 13:31:36 UTC
- Source
- steam_community_announcements
Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy! Features and Updates: Enemy attacks are now bottle-necked to a limited number of actions at a time, it's controlled chaos now as opposed to regular chaos! Cave Art Pass Traps no longer hurt friendly targets, and inflict heavy damage on enemies to be more useful in combat. Defender Changes: Now has a percent chance to fully block an attack in range Marksman Changes: Increases damage the longer they stay in place Beastmaster Changes: Pet pulls more threat from enemies before going down. It's time the rat did some off-tanking! Assassin Stun reduced to one second. Bleed now removed much faster after Bru...