- Steam App
- Mechanic Miner (745010)
- Event type
- patch note
- Published
- 6 September 2018 - 10:26:51 UTC
- Source
- steam_community_announcements
We just released patch v.0.2.0 which brings a huge performance boost, this includes generalized rendering optimization, physic performance improvements and fully threaded terrain generation. Although v.0.2.0 should make Mechanic Miner perform much better now, there’s still a few improvements missing, like simplified geometry for machines. These will be implemented at a later point. • Vegetation is now batch-caching and rendering on the GPU. • Particles are now batch-caching. • Smaller machines are now batch-caching. • Improved the way blocks check for buoyancy so it’s now much faster. Before this was causing bad performance even though the blocks weren’t in water. • Re-implemented the unloading of tiles. This was originally added in v.0.1.3 and removed again in v.0.1.3a because it was causing bad performance. • The terrain is now solely rendered on the CPU and is now using another thread...