- Event type
- patch note
- Published
- 1 February 2024 - 05:25:09 UTC
- Source
- steam_community_announcements
https://i.ibb.co/9N2Lwvd/patch-notes-thumbnail-6.png Okay, this is the biggest patch so far. It might not appear like that because all the effect changes are expressed in one line and all the changes are logic based. The battle system should feel different now as we are getting closer to the final version (thinking about adding a tutorial soon). Since I introduced so many new effects (Normal effects, Overdrive, Mazai, etc...) in such a short period of time I probably broke the game with some of the effects. I know some of the Mazai effects might be broken because I am in the middle of changing them. I don't do a lot of testing for now to keep patches dynamic. I will work on quick hotfixes whenever needed and the next patch will be in the next 2-3 days anyway (to add the features that I couldn't add in time). Positioning Even though I am creating a sort of "Yu-Gi-Oh for casuals" game, I s...