Improved texture filtering and performance (v1.31.1.1) — BlastZone 2 Steam update #1155582

A new update has been released for BlastZone 2! (v1.31.1.1) This update primarily improves texture filtering in a number of scenarios, fixing graininess...

Steam App
BlastZone 2 (349260)
Event type
patch note
Published
7 February 2020 - 15:34:53 UTC
Source
steam_community_announcements
A new update has been released for BlastZone 2! (v1.31.1.1) This update primarily improves texture filtering in a number of scenarios, fixing graininess and moire effects in HUD textures and menu borders when running resolutions below 1080p. This also improves performance at lower resolutions, matching asset pixel density to each display resolution. This doesn’t affect resolutions at or above 1080p, as those already use the highest quality assets. This update also changes the planet edge atmosphere design in the outer space environment. The render process for this effect has been changed from 2 passes to a single pass, improving performance. This required the asset to be rebuilt, so the design was improved as well. Here is an image illustrating texture improvements in this update at lower resolutions. The HUD texture takes the worst case scenario in previous versions, running at 1024x768...

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