Early Access Update 14 — Super Cane Magic ZERO - Legend of the Cane Cane Steam update #1158324

https://static1.squarespace.com/static/54180a86e4b0096c901a4968/54478dc9e4b055e45a0432d5/57025c5b62cd94d3a2b4a281/1459772508844/update14.jpg We are...

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Super Cane Magic ZERO - Legend of the Cane Cane (336440)
Event type
patch note
Published
4 April 2016 - 16:36:38 UTC
Source
steam_community_announcements
https://static1.squarespace.com/static/54180a86e4b0096c901a4968/54478dc9e4b055e45a0432d5/57025c5b62cd94d3a2b4a281/1459772508844/update14.jpg We are super excited to present you update 14! This patch is the foundation of our RPG system, that will be "feature complete" with upcoming updates featuring the leveling/belief system. With this update we wanted to finalize the core of our RPG rules and make them more intuitive and interesting. This is why we redesigned our game stats, made our items modular, redesigned much of the in-game interface and made the inventory shared between players. So, without further ado, let's see what's new! Redesigned stat system Our previous system was convoluted, with a hierarchy where primary stats influenced both secondary stats and item damage/efficiency. This created a complicated balance that was mostly unecessary and did not add anything fun to our RPG la...

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