- Event type
- patch note
- Published
- 12 October 2015 - 16:34:33 UTC
- Source
- steam_community_announcements
https://static1.squarespace.com/static/54180a86e4b0096c901a4968/54478dc9e4b055e45a0432d5/561bd0aee4b00f5c37e4b8cb/1444663470521/scm_ea8.gif Features This is by far the most important update to the game since the Early Access release.The new features and functions we built during the last few weeks will allow us to design, implement and track better and more content for the game campaign in the next months. This is why “update 8” took so long: we re-built from the ground up several core elements of our project, and we are now ready for the challenges ahead. New scalable game system We implemented a new scalable system that allows every game element (from items to enemies) to scale up with campaign progression. This system allows the same elements to exist and be spawned at different “tiers”. Each tier increases how powerful that element is. Let’s use an hypothetical “armor of cool” item f...