- Event type
- patch note
- Published
- 29 August 2023 - 16:19:55 UTC
- Source
- steam_community_announcements
This update aims to generally reduce light noise. One of the challenges with Lumen is the handling of emissive lighting; the light cubes in Desordre are now excluded from Lumen's calculations. These cubes produce light that flickers excessively, making the overall rendering unstable. If Epic Games improves this feature in the future, the light cubes will, of course, be supported by Lumen again. However, the primary goal is to achieve stable lighting. The 'Ultra' lighting setting denoises the light more intensively, but it also demands higher performance resources. I've also enhanced the range of ray tracing, which is particularly evident in the second chapter, covering rooms 11 to 16. Previously, the radius was too limited, causing some elements to be overlooked. To achieve extended lighting range, the lighting setting must be set to "Ultra." Improvements have been implemented in the RTX...