- Steam App
- Burning Branch (2422540)
- Event type
- patch note
- Published
- 27 October 2023 - 16:02:24 UTC
- Source
- steam_community_announcements
Overview: Damage passives have been reduced by around 20% across the board. With reduced enemy health scaling to compensate. This is to achieve two things. First it will bring down the difference in power between a good build and a bad one as the game draws on. Because of the difference in scaling, it was reaching the point where you could either one shot Hyacinth or struggle to whittle down her health over an eternity. And impossible balance point for combat, and one that will get worse as the game gets longer. Broken builds are part of the fun in a roguelike like this, however I want to retain some of the boss fighty skill based elements deeper into the game. Secondly I want to emphasize Weapon Upgrades and Engravings. Many passives were so good they outshined these much rarer upgrades, and a great deal of these weren’t the build-shifting hard to use passives with downsides, just raw s...