Patch Notes – July 25: “Whiff This” Edition — Bearzerk Steam update #1173537

Hitboxes tightened for both mobs and players Collisions should now feel more fair and intuitive New audio cue when taking damage Hey everyone! Quick...

Steam App
Bearzerk (3545290)
Event type
patch note
Published
24 July 2025 - 20:26:48 UTC
Source
steam_community_announcements
Hitboxes tightened for both mobs and players Collisions should now feel more fair and intuitive New audio cue when taking damage Hey everyone! Quick update today focused on something many of you pointed out (and I very much agreed with): Hitboxes were chonky. Like, "why did I take damage from that dude’s toenail grazing my scalp" kind of chonky. This patch tightens up hitboxes across the board—player and mobs alike—so collisions should now feel a lot more fair and readable. Specifically, I’ve adjusted the collision shapes to better match the visible sprite bounds, especially vertically. In 2D games like Bearzerk, everything collides in screen space, not depth. So when the bottom of an enemy overlaps the top of your head, it’s technically a “hit,” even if it visually feels like you were on different planes. That’s what was happening before. It felt off. It was off. That’s fixed now...

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