- Steam App
- Revulsion (719180)
- Event type
- patch note
- Published
- 24 September 2019 - 04:44:33 UTC
- Source
- steam_community_announcements
https://youtu.be/JShigB261Oo I am slowly solidifying my ideas around the concepts of the next game. The main things I want to get in place now is just seeing how well the engine can handle larger more open spaces. I talk about the methods I will explore to build these kinds of spaces as well. I also for the first time begin talking about how the different playable classes will function in the new game. This is specific concepts for the next project I am also currently working on. Revulsion will not include these concepts. Revulsion is a classic old school FPS while the new game is most likely going to be a completely new concept around open world survival. Humans : Difficulty Hard Support class specialist Poor combat capabilities Best engineers for building bases and utilities Dependent on food and water (Farming and complex base building) Not dependent on humanity Transhumanists : Diffi...