The Great Refactor: Cube Foundry 2.0, Where I’ve Been, and What’s Next — Cube Foundry Steam update #1174342

Hello everyone, It’s been a while—over 6 months, to be exact. First off, I want to address the elephant in the room: I am sorry for the silence. When I...

Steam App
Cube Foundry (3722890)
Event type
patch note
Published
27 December 2025 - 01:49:26 UTC
Source
steam_community_announcements
Hello everyone, It’s been a while—over 6 months, to be exact. First off, I want to address the elephant in the room: I am sorry for the silence. When I launched Cube Foundry in Early Access, I was a different developer. I was passionate, but inexperienced. The code was a mix of ideas and languages that, frankly, became hard to manage. I didn't abandon the project because I stopped caring; I stepped away because I realized I needed to become better to give you the game you deserved. So, where did I go? I spent the last half-year in "stealth mode," studying the depths of game engineering. I didn't just read books—I built my own custom C# Game Engine from scratch, dealing with low-level memory management, Vulkan architecture, and complex physics. Now, I am bringing all that experience back home to Cube Foundry. The Update: Version 2.0 is Live I looked at my old code, and I decided to clean ...

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