- Event type
- patch note
- Published
- 22 September 2025 - 08:43:07 UTC
- Source
- steam_community_announcements
1.43 → 1.45Major performance improvements through Lumen, VSM, and internal variable optimizations, along with reduced memory usage.Unreal Engine 5.6’s native upscaler is faster than DLSS. However, since DLSS denoising produces fewer artifacts and cleaner visuals, DLSS remains enabled by default.\ Added Hit Lighting as an optional toggle for performance considerations. Screen Space Reflections re-enabled (with an enable button inside the Render Settings Actor).\ Fixed an issue where large Rect Lights would shine through walls.\ Added “No Shadows” option (necessary because glass materials now cast shadows by default).\ Added ray-traced shadow option for certain lights.\ Added a “Select Only” button after object search to allow selecting without moving the object.\ Added a puddle actor.\ Changed transparent material shading algorithm to legacy mode for performance reasons (refraction remain...