- Steam App
- PsyShift (989210)
- Event type
- patch note
- Published
- 13 December 2018 - 11:36:32 UTC
- Source
- steam_community_announcements
Hello all. Here's the latest changelog. Bugs fixed: If no save is detected, the ball defaults to a reddish-green tint, instead of the hard black it used to default to. The end goal now properly saves the best time. I swear I fixed it this time. Random level loading should now work properly. Frameworks implemented: Hats! (Still no inventory yet. We're working on it)