- Event type
- patch note
- Published
- 30 December 2024 - 07:00:39 UTC
- Source
- steam_community_announcements
1. The old method of using two large maps to define different town and sect areas was removed, as it was unsuitable for a roguelike game. - The system has been **completely revamped** with randomly generated grid-based towns, which align better with the core mechanics of a roguelike. 2. The new towns now have a stronger **marketplace vibe**, with more shops and stalls. 3. Fixed numerous bugs. 4. Adjustments and bug fixes were made to the UI for **blacksmithing, alchemy, library, Nine-Tails skill tree**, and more. **Note:** The new town system is still in its **testing phase** and will continue to be improved. Bug reports are highly appreciated!