- Steam App
- Roguelands (364420)
- Event type
- patch note
- Published
- 4 February 2016 - 22:16:04 UTC
- Source
- steam_community_announcements
Hey all! I figured I should take a break from adding new enemies and biomes for this build and clean up some of the core game mechanics. I hope you guys will enjoy actually levelling up past levels 10-13 since I adjusted the level up algorithm among many other things! Roguelands v0.5.9 Upon levelling up, you will gain +1 in both of your primary stats that you picked in character creation BUT... Every THREE levels, you will instead gain stats equal to your starting race stats (Wanderer would get +1 VIT, +1 STR, and +1 FTH every 3 levels) So now there is more meaning to picking primary stats and a race because of your stat growth. Also, gear levelling up will have a similar system. Upon levelling up, instead of adding 1 to every stat that isn't 0, you will add the base gear stat(excluding item tier bonus). So a Lvl.1 Aetherlance at Lvl. 5 will have . This system will make starting stats ha...