Demo Update! — The Time I Have Left Steam update #1218108

Hello everyone! Nitro here. The Kickstarter campaign is still ongoing, and we'd love your support in sharing it! In the meantime, we've got a patch for...

Steam App
The Time I Have Left (1918830)
Event type
patch note
Published
29 November 2024 - 17:34:02 UTC
Source
steam_community_announcements
Hello everyone! Nitro here. The Kickstarter campaign is still ongoing, and we'd love your support in sharing it! In the meantime, we've got a patch for the demo. We've been reading everyone's feedback and, after some consideration, we've decided to offer additional options to tweak the difficulty of combat while playing in the "Story Play style". These tweaks are optional: You can unequip the associated Passive Skills to completely disable them if you wish, making it so the only difference between the different Play style Modes is how the timer is treated. Bear in mind that to receive the new skills in Story Mode you will need to start a new game (do not load a previous save). Story Play style: * The passive Skill "Reflexes" now increases the size of QTE success areas (e.g. when you attempt to kick down a pillar). * Added two new Passive Skill Perception: briefly slows down enemy attacks...

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