Conflicting UI elements — Rogue Randy Steam update #12327

The slider components (health bar, melee, throw, and roll timer) that I implemented into the game were set to be interactable with user input. This was...

Steam App
Rogue Randy (1368560)
Event type
patch note
Published
11 August 2020 - 00:13:43 UTC
Source
steam_community_announcements
The slider components (health bar, melee, throw, and roll timer) that I implemented into the game were set to be interactable with user input. This was not my intention I did not know that Unity enabled this option by default, which is my bad I should have known. The value of the slider components changed according to the player's horizontal movement whenever an inventory item was pressed (when an interactable object was clicked on). Long story short I disabled this feature with the timers and health bar and after playtesting a solid half an hour (just to be safe) the feature is now gone! I also got rid of the remove button in the inventory there did not seem to be a use for it. If you folks want that feature back though let me know!

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