- Steam App
- Vector 36 (346460)
- Event type
- patch note
- Published
- 24 May 2016 - 19:33:38 UTC
- Source
- steam_community_announcements
Optimize optimize optimize! Thats all its been for the last week. I have spent days hunting down various cpu and gpu drains in the game to address judder or frame rate issues. I made a massive improvement by reworking the thruster lights. Turns out if you modulate intensity of a light in Unity, the GPU loses its chill, but if you simply adjust the range of a light, it doesn't make a dent to performance. Even slowly rotating a "Sun" like light in a scene absolutely kills performance. That all being said, I have gained an extra 10-15 fps and reduced a lot of judder in certain scenarios. If you are still having judder issues on high spec machines, please don't tell me about it unless you want to see a grown man cry. I also discovered that if your audiolistener is violently shaked in your game, there is a performance cost as I believe it has issues calculating the doppler effect. If the list...