Item changes / Unit changes / General bug fixes and balancing — Strain Tactics Steam update #124259

Thanks for all the wonderful feedback! Item changes: -Biowar Standby Case: Full infection halt, 1Pos/s, 0.5hp/s. -S Class Stims: 20s duration, 50% dmg...

Steam App
Strain Tactics (621810)
Event type
patch note
Published
22 September 2017 - 09:23:11 UTC
Source
steam_community_announcements
Thanks for all the wonderful feedback! Item changes: -Biowar Standby Case: Full infection halt, 1Pos/s, 0.5hp/s. -S Class Stims: 20s duration, 50% dmg res., followed by 10s of pure negativity! Can be interrupted/re-stimmed at any time, as per previous version. Unit changes: -Geist's healing lamp now functions at 2hp/s General fixes/changes: -vs. INFC stats under the pane now reads properly (0-99% is how much the rate of infection growth is retarded. 100% still reflects full resistance.) -more items' descriptions retuned for greater statistical detail -Being in a negative financial state no longer prevents you from hiring "free" units. -tutorial missing movement icon image fixed -Ruin Site Dark Sector now only available after 263 kills, around the Monster Hunt mission.

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