- Steam App
- Rise of the Foederati (732510)
- Event type
- patch note
- Published
- 16 June 2020 - 14:51:11 UTC
- Source
- steam_community_announcements
Hi, we have been working. Thanks to our event this weekend, many inconsistencies were fixed, and one of the most common complaints people have on combat is addressed on disengaging mechanics. Shielded units now are less defensive, but will tire units less when they block. Added: New disengage mechanic, units engaged can now move with the following rules: -Disengaging will trigger attacks of opportunity from enemy engaged units. -If an unit activates a reactive ability, it cannot disengage in the same turn (it is possible to first disengage, then activate a reactive ability). -If any attack of opportunities hit, the disengage is cancelled, and the unit loses half of its movement points and two ACPs, if available. -A unit has one disengagement attempt per turn. -In the future, cavalry units will be able to disengage even if attacks of opportunity hit. Changed: battle map is now scrollable ...