Serious Sam 3 Update Released — Serious Sam 3: BFE Steam update #125395

- Network priority for projectiles is now boosted dynamically for each player's connection so that he gets those projectiles that are more important to...

Steam App
Serious Sam 3: BFE (41070)
Event type
patch note
Published
22 December 2011 - 23:04:00 UTC
Source
steam_updates
- Network priority for projectiles is now boosted dynamically for each player's connection so that he gets those projectiles that are more important to him first (those fired by him, or at him). - Optimized render target switching to improve performance on multi-GPU setups. - Optimized screen clearing for SLI setups. Can be tuned by new cvar 'gfx_iClearBeforeRendering'. - Fixed problem with too much shadow buffer clears when using muti-threaded rendering on multi-GPU setups. - Fixed problems and crashes with several renderables in multithreaded rendering. (Note that this still an experimental feature!) - Optimized memory usage for several multiplayer characters in team modes, by reusing same texture for red and blue, with dynamic colorizing in shader. - View bobbing option now also affects weapon bobbing and weapon swaying. - Fixed auto aiming (used by gamepads) on Warship enemy, so it a...

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