0.3.1.1 - Performance ++, New Bosses, and Traps — MiniLAW: Ministry of Law Steam update #125456

Update 0.3.1.1 brings two new gang bosses, one new level, enemy trap mechanics, new dialogue/clues for the Rudeboys, and a whole suite of tweaks to give...

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MiniLAW: Ministry of Law (503180)
Event type
patch note
Published
30 January 2018 - 01:20:48 UTC
Source
steam_community_announcements
Update 0.3.1.1 brings two new gang bosses, one new level, enemy trap mechanics, new dialogue/clues for the Rudeboys, and a whole suite of tweaks to give more performance to the lower end machines out there. It took longer than some expected to release this update, but we are still around and have a solid roadmap to full release(check the forums!). Additions Performance tweaks. We discovered and fixed a pretty serious variable saving bug that was bogging down everything when a fair amount of enemies/npcs were on screen. In the process, every major object type in game was revamped with performance in mind. PUNCHBOTTTTTT (Biofreaks boss, see below) and Animus Twins boss are fully implemented https://i.imgur.com/arutSg6.gif New level "Offset", slums and tech corps together! https://i.imgur.com/aRhvvvH.png Traps! 3 new traps will now be placed by the enemy in certain conditions. WATCH OUT. Co...

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