- Steam App
- CAT Interstellar (384740)
- Event type
- patch note
- Published
- 26 April 2017 - 16:39:54 UTC
- Source
- steam_community_announcements
This update deals exclusively with optimizations to the game. The three principal areas of optimization are draw calls, Texture memory, and dynamic lighting improvements. The benchmark goal I have kept with this game is a minimum of 30fps at 1080p on a gtx 750. With this latest patch I’ve been getting 60fps for most of the game. CPU Optimizations: One of the CPU bottlenecks I found was the number of draw calls for static meshes and their materials. To address this I “merged” certain mesh groups together. In the image I've combined 6 static meshes into 1 (the yellow circles are the bounds of the object): This will also help with artifacts caused by ...