- Event type
- patch note
- Published
- 1 October 2015 - 16:01:14 UTC
- Source
- steam_community_announcements
Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impossible" - Smaller invader bullets now always destructible with laserfire - RETRO mode: Missing a shot now causes invaders to bump down Graphical tweaks - player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks) - GUI: new energy-meter indicating laser potential - GUI: player life-indicators and player-bullet colors now make more sense. - Background FX now reserved for GFX SETTING 3. * All levels are now UNLOCKED! - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels. Coming really soon: Achievements (really, no joke)!