- Event type
- patch note
- Published
- 16 May 2016 - 09:05:27 UTC
- Source
- steam_community_announcements
Balancing: - improved AI switching from line to skirmish formation - forming squares and unlimber/limber delays now go slower - melee adjusted for better lethality (except artillery reduced a bit) - routing and morale gain readjusted to make units flee for longer time - reduced demand of cities with higher population - readjusted population of nations for better balancing - better working economy progression when starting later campaigns - improved waypoint accuracy (e.g. reduced stuck armies near foreign borders) - capped diplomatic relationship with 100 when earning points through ally meeting points - increased diplomatic cost for subsidy payments - diplomatic costs of claming non occupied provinces increased - diplomatic costs and minimum requirements adjusted (alliances, wayrights) Bug fixings: - regimental flags are now centered properly for all unit formations - fixed influence of...