2 years of UBERMOSH — UBERMOSH:WRAITH Steam update #132857

Howdy folks, the "UBERMOSH framework" started at early 2015. Few weeks separated the first prototype from the Steam Early Access launch. With 3 guns, 4...

Steam App
UBERMOSH:WRAITH (586350)
Event type
patch note
Published
29 January 2017 - 15:21:31 UTC
Source
steam_community_announcements
Howdy folks, the "UBERMOSH framework" started at early 2015. Few weeks separated the first prototype from the Steam Early Access launch. With 3 guns, 4 music tracks and a few thugs to fight, the "90 seconds arena" concept started to grow with community feedback. It left early access with "the best gun", 7 tracks, class mods, achievements, new SFXs and the hardboiled mode. Community asked for a hardcore version and I was experimenting with black particles around bullets. The particle effects updated the first UBERMOSH and UBERMOSH:BLACK came with more enemies, harder achievements, a new gun, more class mods and the Brainclap. The psionic power triggered by KO´s made the game more dinamic and intense. The quest to make it faster and with more freedom of movement made me rewrite a huge part of the codes. SWARMRIDERS born during the tests to create a functional coverless map. UBERMOSH Vol.3 ...

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