- Event type
- patch note
- Published
- 28 June 2026 - 09:21:03 UTC
- Source
- steam_community_announcements
This week's development cycle has been dedicated to advancing visual fidelity, system performance, and overall simulation stability. Substantial progress across several core areas of the engine has been made, with a strong emphasis on atmospheric rendering and hardware optimisation.1. Cloud & Weather Rendering Enhancements The cloud system has undergone further refinement to improve its visual behaviour across a broader spectrum of weather scenarios. Shape generation and shading logic have been adjusted to produce more natural, organic formations that respond convincingly to changing atmospheric conditions. 2. Renderer Optimisation & Atmospheric Effects The rendering pipeline has received additional polish, with particular attention given to ambient effects. Haze integration has been enhanced to improve depth perception and atmospheric scattering, while shadow and lighting systems have b...