v0.5.0 - Refactor of the "auto-prod" system — Light 'Em Steam update #1347843

Heya all! Thanks to everyone's continuing help and feedback, I've done a new update for Light 'Em to (try and? ^^) improve the auto-prod system for the...

Steam App
Light 'Em (3445890)
Event type
patch note
Published
9 January 2026 - 10:10:08 UTC
Source
steam_community_announcements
Heya all! Thanks to everyone's continuing help and feedback, I've done a new update for Light 'Em to (try and? ^^) improve the auto-prod system for the 6 star types.My two main goals with this update were:to fix the bug that occurred around LVL 175-176 of rate upgrade and caused the auto-prod of the star type to sink back to a lower valueand to make auto-prod more interesting overall (since up til now, active prod was usually way more useful, unless you had very specific skill tree upgrades + run bonuses)To that end, I've decided to refactor the auto-prod system as follows.Starting from v0.5.0, instead of having an "auto-prod rate" that is then transformed into a per-second auto-prod amount, I've decided to use an "auto-prod multiplier".So, basically, now, the auto-prod value of a star type is computed from its active prod, just multiplied by a factor. Upgrading the "auto-prod" of a star...

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