- Event type
- patch note
- Published
- 5 June 2026 - 16:02:39 UTC
- Source
- steam_community_announcements
If you thought this game was dead, you were mistaken. It’s just that we consider it to be nearly feature-complete. Of course, we still have plenty of possibilities for further development in the pipeline, and good ideas sometimes come from the community as well. But we always have to consider how new features might impact existing elements, and, being a hobby project, limited resources are another factor to contend with.Anyway, last week we played another internal round and ran into a bug. Of course, that had to be fixed with priority. So, here we are:BugfixesFor stability reasons, projectile speed is capped at a specific rate, specifically 1,000 pixels per tick. Previously, this was achieved by limiting the magnitude of the velocity vector whenever the speed would have otherwise exceeded the limit. However, this could result in the vertical velocity component having almost no influence ...