Build Notes 0.0.68 — McRogue Steam update #138400

Optimizations and crash fixes now that the crash reporting is working. Generate face normals in the pixel shader - this is significantly faster than...

Steam App
McRogue (758150)
Event type
patch note
Published
15 February 2018 - 01:47:36 UTC
Source
steam_community_announcements
Optimizations and crash fixes now that the crash reporting is working. Generate face normals in the pixel shader - this is significantly faster than using the geometry shader for lower-end machines. If the game can't enter full screen mode, run in windowed mode instead. This can happen if the full screen mode is set to something invalid. Make the game tolerant of running out of dynamic buffer space. In *really* extreme cases with lots of enemies on screen who all die simultaneously, the game would crash previously. It will now freeze until the buffers fall back to normal levels. I'll look at doing some particle throttling asap, since that seems to be the source of the buffers going over-capacity. In this case, we probably need throttling anyway since there are likely hundreds of thousands of particles on screen. There's also currently no cap on the number of enemies in the world. There's...

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