- Steam App
- SpritePile (1098420)
- Event type
- patch note
- Published
- 9 July 2019 - 09:59:35 UTC
- Source
- steam_community_announcements
It's 2x faster, but how? Originally SpritePile was meant to include an alpha channel so that you could create glass and windows. However I further into development decided against it but the damage had already been done. There were already hundreds of references to the alpha channel in the code base. I eventually forgot about it but today I stumbled into it again while writing a quick preview tool for a co-worker. I spent the next hour or so skimming the code base and removing all the alpha-related code, hence all functionality is at least 2x faster. Bucket tool? Twice as fast. Selection tool? Twice as fast. Everything had to move/manipulate both the color and alpha channels. Now it's only color that it has to deal with. Ok, rant is over Changelog All tools, exports, and imports are 2x faster (or more in some cases) Fixed slice importing causing canvas to scale up each time Notifications...