- Steam App
- The Riftbreaker: Prologue (1293860)
- Event type
- patch note
- Published
- 4 February 2021 - 15:09:13 UTC
- Source
- steam_community_announcements
Hello everyone! Thanks to all your help during our bug hunt we announced a couple of weeks ago we managed to fix quite a lot of issues. We are pushing out a patch right now. Most of the changes are related to the DirectX 12 renderer, but there are also some fixes for other errors that you might have encountered. Changelog for The Riftbreaker Demo, build #272: Game menus now target 60 frames per second instead of 30. Software overlays will no longer cause the game to crash on DirectX 12. Fixed an issue that caused the game to compile shaders according to the wrong shader model on DirectX 12. Many smaller fixes for critical errors. For those of you interested in specifics, here’s the complete log from our programmers: fixed DXGI_CREATE_FACTORY_DEBUG flag fix typo in check causing crash Vfs: added GetFileMetaData method Sound: added file size to metadata cache, to speed up Ogg files streami...