Wounds and Platemail (Patch Notes 35) — The Dwarves of Glistenveld Steam update #1416182

Fellow dwarves! Good news and bad news! Bad news is we can now sustain wounds that require a full rest to recover. Good news, so can our opponents, and...

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The Dwarves of Glistenveld (805520)
Event type
patch note
Published
6 September 2025 - 21:03:12 UTC
Source
steam_community_announcements
Fellow dwarves! Good news and bad news! Bad news is we can now sustain wounds that require a full rest to recover. Good news, so can our opponents, and we've designed a new sturdier armour to protect us! Oh and we can finally fit through doors without brushing our arms...Patch NotesThe big stuff:Iron Platemail - Previously both iron weapons and armour existed in a single tech. Iron armour has now been moved to its own tier 3 tech, with a new addition: Platemail. Platemail offers more defence but slows the dwarf's movement. Obsidian helmets are also coming with this update, requiring both obsidian and fire shards to make, and offers resistance to fire damage such as the attacks from fire elements or wurms.Critical Wounds - Battle is getting a little more dangerous as critical hits now pack a punch! A crit (scoring a hit immediately after an opponent fumbles) now has the potential to cause...

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