- Steam App
- Striving for Light (1646790)
- Event type
- patch note
- Published
- 26 October 2024 - 13:01:32 UTC
- Source
- steam_community_announcements
Improvements and Major Changes All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour. Deactivated trial effects for improved performance (shader compilation) Bugfixes Fixed a bug that caused a crash when unlocking weapons Fixed wrong calculated enemy melee damage on higher map tiers Fixed range projectiles colliding with upper walls when standing close Fixed map damage applied on rifts Fixed rift progress UI being active after completing rift Fixed persistant rift scaling on the current active map after completing a rift Fixed decimal values on tooltips Fixed corrupted trinket not displaying +1 received damage stat information