- Event type
- patch note
- Published
- 22 August 2017 - 11:08:18 UTC
- Source
- steam_community_announcements
Everyone is at Gamescom - we're working on updates! We just released the first patch to All Walls Must Fall addressing some of your most pressing feedback! Top of the heap of changes are gameplay options for permadeath and the decision timer as well as some first player character animations for our main character Kai. So without further ado here is a list of the new features, changes and bug fixes in the patch.. New Features and Changes New walking animations for Kai New font for dialogues and ambient script lines Added objective markers for more mission objectives Offscreen enemies in explored rooms now get a marker Objective markers are animated Cutscene includes a prompt for pressing Enter to skip once any key is pressed Tooltips are now always displayed on acti...