Dev Blog: Combat Reanimation — Sine Requie: Snake Eyes Steam update #1467275

As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the...

Steam App
Sine Requie: Snake Eyes (755390)
Event type
patch note
Published
5 December 2018 - 14:19:08 UTC
Source
steam_community_announcements
As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of animations. But what does animate actually mean? Coming from the Latin word for soul, anima, to animate is literally bringing something to life. https://media.giphy.com/media/2wwJpbHZeSQ5G/giphy-downsized-large.gif For the Sine Requie: SnakeEyes art style we decided to look at the Italian 800' and 900' paintings. With the aid of talented illustrators Giuseppe Di Girolamo and Salvo Lo Iacono, we created those beautiful detailed characters and backgrounds. Unfortunately, it is really difficult to move figures made in our art style. However, animating something has more to do with giving it the appearance of life than to just move it. We, therefore, decided to make some research, ...

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