- Event type
- patch note
- Published
- 15 April 2026 - 05:08:00 UTC
- Source
- steam_community_announcements
ver. 0.6605- Fixed a bug where some boss characters would run backward.- Adjusted the sorting order (layering) between certain bosses and the player.- Corrected the discrepancy between attack animations and actual damage hitboxes for some bosses.- To mitigate visual lag during low FPS, I adjusted the animation transition durations.- Fixed an issue during parryable multi-hit attacks where the player appeared to take damage immediately after a successful dodge or parry.ver. 0.6xxI've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, "Oh, I guess some kind of adjustments are being made!"