Development progress update — Bloody Rally Show Steam update #14971

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33443714%2Ff91c25432a57e980aebfa6404ef96e4162e75cdb.jpg Hey folks! Time for the update...

Steam App
Bloody Rally Show (926860)
Event type
patch note
Published
22 April 2019 - 13:35:47 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33443714%2Ff91c25432a57e980aebfa6404ef96e4162e75cdb.jpg Hey folks! Time for the update on what exactly is happening behind the scenes. As you may have noticed, the beta release train is gaining momentum again, and I'm trying to do daily releases, to all OS as always. The good news is that most of major core functionality is already complete, and before I continue adding more content, I am focusing on fixing bugs, covering every aspect of the game with automated tests, so I can release often with confidence. And, of course - I'm working on performance, which is being taken really seriously. My goal is to have smooth races with 100 opponents in a fairly complex track on a mid-tier hardware, and I'm almost there! Just recently, the whole underlying physics implementation was rewritten from 2D to 3D (Box2D to NVIDIA Physx), whi...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.